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Game Design posts tagged with 'Overwatch'
Posts about Blizzard's hero-based FPS
Balance in Overwatch: A Critique
• Saturday 21st January 2017
It's been about 9 months since Overwatch (Blizzard's FPS-cum-MOBA) was released, and I feel like it's been a long enough time now that we can start to make serious critiques on the balance of the game, especially in a competitive setting. I'm not going to be talking especially about any particular "level" of competitive play, and though I did finally get to Grandmaster rank at the beginning of Season 3 I think the points I'll be making below are more or less universally applicable....