"InteropBool Struct"

[StructLayout(LayoutKind.Sequential, Pack = (int) InteropUtils.StructPacking.Safe, Size = sizeof(byte))]
public struct InteropBool : IEquatable<InteropBool> {
    public static readonly InteropBool TRUE = new InteropBool((byte) 1);
    public static readonly InteropBool FALSE = new InteropBool((byte) 0);
 
    private readonly byte value;
 
    private InteropBool(byte value) {
        this.value = value;
    }
 
    public bool Equals(InteropBool other) {
        return value == other.value;
    }
 
    public override bool Equals(object obj) {
        if (ReferenceEquals(null, obj)) {
            return false;
        }
        return obj is InteropBool && Equals((InteropBool)obj);
    }
 
    public override int GetHashCode() {
        return this ? TRUE.value : FALSE.value;
    }
 
    public override string ToString() {
        return this ? "true" : "false";
    }
 
    public static bool operator ==(InteropBool lhs, InteropBool rhs) {
        return lhs.Equals(rhs);
    }
 
    public static bool operator !=(InteropBool lhs, InteropBool rhs) {
        return !lhs.Equals(rhs);
    }
 
    public static implicit operator InteropBool(bool operand) {
        return operand ? TRUE : FALSE;
    }
 
    public static implicit operator bool(InteropBool operand) {
        return operand != FALSE;
    }
}


Code snippet taken from "P/Invoke Tips".