"Extension Method MI Field Implementation Two"

// ENTITY BASE CLASS
public class Entity {
 
}
 
// COMPONENTS (INTERFACES)
public interface ITangibleEntity { }
 
// COMPONENTS (EXTENSION METHOD IMPLEMENTATIONS)
public static class ComponentExtensions {
    private static readonly Dictionary<object, Dictionary<string, object>> adjunctData = new Dictionary<object, Dictionary<string, object>>();
 
    private static T GetAdjunctField<T>(object owningObject, string name) {
        return (T) GetDataForObject(owningObject)[name];
    }
    private static void SetAdjunctField<T>(object owningObject, string name, T value) {
       GetDataForObject(owningObject)[name] = value;
    }
    private static T GetAdjunctField<T>(object owningObject, string name, Func<T> defaultValueGenerator) {
        var objectData = GetDataForObject(owningObject);
        if (!objectData.ContainsKey(name)) objectData[name] = defaultValueGenerator();
        return (T) objectData[name];
    }
    private static Dictionary<string, object> GetDataForObject(object obj) {
         if (!adjunctData.ContainsKey(obj)) adjunctData[obj] = new Dictionary<string, object>();
         return adjunctData[obj];
    }
 
    // ITangibleEntity
    public static Vector3 GetPosition(this ITangibleEntity @this) {
        return GetAdjunctField(@this, "ITangibleEntity.Position", () => Vector3.Zero);
    }
    public static void SetPosition(this ITangibleEntity @this, Vector3 newPosition) {
        SetAdjunctField(@this, "ITangibleEntity.Position", newPosition);
    }
    public static Vector3 GetVelocity(this ITangibleEntity @this) {
        return GetAdjunctField(@this, "ITangibleEntity.Velocity", () => Vector3.Zero);
    }
    public static void SetVelocity(this ITangibleEntity @this, Vector3 newVelocity) {
        SetAdjunctField(@this, "ITangibleEntity.Velocity", newVelocity);
    }
}


Code snippet taken from "Simulating Multiple Inheritance In C#".