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Escape Lizards
3 posts
Postmortems - Tale of Two Casts
A deep-dive in to a rare difference between the way the CLR and C# handle a given cast.
Postmortems - Clearly Too Slow
An example of a simple everyday operation that needed micro-optimising in my game engine.
Postmortems - Absolutely Wrong
An investigation in to a small bug encountered when creating Escape Lizards.