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Escape Lizards

3 posts

Postmortems - Tale of Two Casts

A deep-dive in to a rare difference between the way the CLR and C# handle a given cast.

Postmortems - Clearly Too Slow

An example of a simple everyday operation that needed micro-optimising in my game engine.

Postmortems - Absolutely Wrong

An investigation in to a small bug encountered when creating Escape Lizards.

An unhandled error has occurred. Reload 🗙