"Embedded Client Stream API Usage"

var clientStream = new EmbeddedClientStream();
var messageAData = new byte[] { 0x3F, 0x7B, 0x14, 0x00 };
var messageBData = new byte[] { 0x47, 0x21, 0xAE, 0x10, 0x3F, 0x7B, 0x14, 0x00 };
var messageCData = new byte[] { 0x4B, 0x6A, 0x77, 0xFF, 0x47, 0x21, 0xAE, 0x10, 0x3F, 0x7B, 0x14, 0x00 };

clientStream.SendMessage($"Discovered missing packet (data {messageAData}). Please ensure shielding is applied (on {LineVoltage.FiveVolt:G} line)!");
clientStream.SendMessage($"Discovered missing packet (data {messageBData}). Please ensure shielding is applied (on {LineVoltage.FiveVolt:G} line)!");
clientStream.SendMessage($"Discovered missing packet (data {messageCData}). Please ensure shielding is applied (on {LineVoltage.FiveVolt:G} line)!");

// Result on console:
// Sent message: "Discovered missing packet (data 3f7b1400). Please ensure shielding is applied (on FiveVolt line)!" (97 bytes UTF8)
// Sent message: "Discovered missing packet (data 4721ae103f7b1400). Please ensure shielding is applied (on FiveVolt" (98 bytes UTF8)
// Sent message: "Discovered missing packet (data 4b6a77ff4721ae103f7b1400FiveVolt" (64 bytes UTF8)


Code snippet taken from "Two Decades of C#: A Reference - C# 10".