I like to write about software engineering mostly (C# / .NET / Engine-dev) but also occasionally other miscellaneous stuff. :)
I am the creator of TinyFFR, a realtime 3D rendering library distributed via NuGet.
Previously I worked at Amber Kinetics as the senior manager & tech-lead for their distributed flywheel control system.
I've also released a game on Steam on my own 3D engine ('Escape Lizards'), worked in the defence industry on fibre-optic perimeter sensors, and worked on realtime show control software.
